PsiloSybil

PsiloSybil or Psilosybil is an upcoming indie linear 3D platformer developed by bad_vertex, and strongly inspired by the original Crash Bandicoot for the Playstation. It stars the titular Sybil, a mushroom, battling her way through to defeat the boar sorcerer Lord Nutmeg and free mushroomkind from his tyranny. Psilosybil is styled as to resemble a game of the PSX era, and features very challenging gameplay.

Psilosybil is currently in the alpha stage of development. A free demo edition with two levels is available, and a full edition alpha is released to Patreon supporters. Transition into beta with early-access release is expected somewhere around November 2021.

Gameplay
PsiloSybil involves challenging 3D platforming in "tunnel-like" levels, with an on-rails camera, precisely like Crash Bandicoot. Sybil's moveset is extremely simple, but versatile: she can run, jump, and perform a slap attack. These three actions are fully independent and can be initiated by the player at any time with no interference between one another.

The game is divided into levels accessible through an overworld map. In regular play mode, the primary objective is to reach the warp pad at the end of the level. Dirt mounds sprouting mushrooms act as checkpoints and Sybil will respawn at her last activated checkpoint if she dies. In addition, each level features a mushroom NPC to be freed by collecting all of their head tokens. All tokens in a level must be acquired in a single play session to free the mushroom, and in case of a death, all tokens collected after the last checkpoint are lost.

In addition, levels can be played in a time trial mode, where all checkpoints are disabled and the player must race to the end warp pad in a single life. A successful run under a lax time threshold yields a bronze skull, while beating a more challenging limit grants the player a gold skull.

Some freed mushrooms and skulls unlock special harder paths in certain levels, which allow the player access to missing tokens to free additional mushrooms.

Levels
The current level lineup is as follows as of version Beta 0.5.0-i (??? marks planned level slots with details currently unavailable). The list is subject to changes, both in the details of unfinished levels and in the final order and count.


 * Undergrowth Burbs (Completed)
 * Roach Motel (Completed)
 * Citrus Falls (Completed)
 * Mystic Castle (Completed)
 * Boarsailles (Completed)
 * Dessert Outpost (Completed)
 * Ham Dass (Boss Fight) (Completed)
 * Nuclear Winter (Completed)
 * Stone Cold (Completed)
 * Close Encounters (Completed)
 * Pipe Dream (Completed)
 * P.E.A.R.L. (Boss Fight) (Completed)
 * Haunted Lodge (Completed)
 * Hell's Bells (Completed)
 * The Tower (Completed)
 * Lord Nutmeg (Boss Fight) (Completed)
 * P.E.A.R.L. (Boss Fight) (Completed)
 * Haunted Lodge (Completed)
 * Hell's Bells (Completed)
 * The Tower (Completed)
 * Lord Nutmeg (Boss Fight) (Completed)
 * Hell's Bells (Completed)
 * The Tower (Completed)
 * Lord Nutmeg (Boss Fight) (Completed)