Boarsailles

Boarsailles is a PsiloSybil level where Sybil makes her way through the halls of a 1700s Versailles-like lodge, pitted against boars and bouncy Fabergé eggs.

Guide
The level is short and not particularly challenging, but the pits that the player must jump across are very long. They can only be cleared with a long jump (hold jump button) and by running straight ahead and not diagonally. The eggs appear daunting but are easy when their pattern of movement is clear: they can immediately track you if starting from a standstill, but take a long time to change direction. Therefore even a small zig-zag movement before jumping to sidetrack them is sufficient to get past unscathed. In the dark rooms, the only sources of light are candles, some of which are held by boars. If Sybil kills the boar, she pays in visibility, and the player must rely on memory to clear the jumps.

(This section will be complemented after a planned hard path is added). Five tokens are hidden behind the beginning of the level. The player must walk backwards, bounce over two boars, collect them, bounce back over the remaining two, then survive up to the next checkpoint. All other tokens are easily spotted along the path.

If the player completes the entire level without killing any boar, they are granted the cookie skin. Upon death, any boars killed after the last checkpoint do not count.